What Is This Thing?
Way back a couple of years ago I finished Oblivion. There was some cool looking
mods out there, so I tried adding a few. And then a few more. And a few more. Unfortunately,
Bethesda's modding system simply doesn't scale beyond having a handful of mods;
everything overlaps with everything else, there's strange rules about what conflicts
matter and what don't, conflicts result in content just being deleted, and it requires
an elaborate amount of custom tooling to make mods work together. It sucks.
So I got to thinking - ok, I'll just figure out what exact order I need to extract
everything in to have it all work, and the exact load order, and I'll be ready to
go play. Hey, and why not document all that so other gamers can do it to?
Fat chance - you can't just do a single installation in sequence. Mod packs overlap.
They all have different layouts when extracted. Some times you want to keep a few
files from a previous mod, but overwrite the rest. Some of them include custom scripting.
Some of them have installers. There's an entire
project devoted just to tracking the conflicts!
So fine, I'll write a installer myself to do it all, and just include a load order.
I don't trust the conflict tracking project to get things right, so whatever, I'll
manually check the conflicts myself. How hard can that be?
About a 120 hours of work hard, that's what. Yeesh.
Two years since I first started it, after reading the entire
Bethesda oblivion mod forums both before and after they deleted
their archive, it's finally ready. 186 mods and utilities, I hope you appreciate
it.
I'd like to think dev_akm for his
awesome modding explanations and reviews, TESNexus
for providing such a valuable community resource, and the denizens of the
Bethesda oblivion mod forums for their work producing the content I link
to here.
I'm just installing their work. Thank them, not me.
FAQS
Q: Does it work with the Steam version, or Game of the Year (GOTY) version?
A: Yes, no problems.
Q: One of the download links is dead, or a mod has been updated. What should I do?
A: Post a message here and I'll update.
Q: Why don't you use
BAIN, OBMM, or
Wyre Bash to manage installations?
A: Unfortunately, they don't operate outside of their packaging format and they
have little in the way of command-line interfaces, so I can't automate them.
Q: Why don't you use BOSS?
A: I started this project before BOSS was released. Additionally, no command line
support.
Q: Why don't you include mod X?
A1: Some mods just have too high an adoption cost. OOO overwrites practically everything,
for example. I have my limits!
A2: Some mods change the fundamental gameplay in ways I don't prefer, so I don't
include them.
Francesco's is interesting, but I personally don't like it, so I don't include
it.
A3: Some mods just have too high a performance cost. I'm targeting my own box here,
and as awesome as Reneer's
Guard Overhaul is, it's not worth a FPS drop from 40 to 36 in the Imperial
City.
A4: There's way too many quest mods to include them all, so I only went for the
best ones I presonally thought were interesting. If I left it out that doesn't necessarily
mean it sucks, just that I didn't find it on the "best of" lists.
Q: Why are you committing a crime against the great standards of mod redistribution
by hosting Attack and Hide Bundle Pack 2.1, and Better Signs Uncompleted on your own server?
A: They and their authors seem to have disappeared off the internet. If you know
what the deal is here, post a message
here.
Upgrading from a previous release
- Go to Go to the Tiber Septim Hotel in the Imperial City and rest for 10 days. Save the game.
- Compare your previous SortedMODs.txt to 00-Configuration\SortedMODs.txt, delete extra files, and download missing files. I recommend using Beyond Compare for this.
- Rename your Data directory in %PROGRAMFILES%\Bethesda Softworks\Oblivion to Data.Old.
- Get your Data directory back to the backed up state indicated in Prerequisites Setup below - patched and with all Bethesda DLC.
- Start installing at Extraction below.
- Load the game and choose "yes" when warned about missing objects. Save and quit.
- Load the game. Wait for 72 hours. Wait 60 seconds of real time. Save and quit.
- Load the game. You should be good to go.
Prerequisites
Oblivion is required. The Shivering Isles expansion is suggested; you'll have to adjust
lots of things without out it. The Oblivion
add-ons are optional but recommended. Read the instructions carefully if
you're missing any of these.
Installer Directory Setup
- Make a directory to hold this installer and all the things you'll download. I suggest
making an Oblivion Mods subdirectory under %USERPROFILE%\My Games.
- Do not put this directory anywhere under your %PROGRAMFILES%\Bethesda
Softworks\Oblivion installation directory or your %USERPROFILE%\My Games\Oblivion
directory, as you'll get crashes and strange behavior. See
this thread on the Bethesda forums for more details.
- Move everything you extracted from the installer archive there.
- Make a Downloads directory under that.
Prerequisites Setup
- If you're using Windows XP, download and install the
Windows Server 2003 Resource Kit Tools to get Robocopy.exe. This tool
is included automatically in Windows Vista or later.
- Install Firefox and the
DownThemAll! addon for it. These will greatly simplify downloading the mods.
- Install WinRAR. You don't have to buy it, but
it makes you a better person.
- Update the SET WINRARDIR line in 01Install.bat to point to your WinRAR
installation directory.
- Do a clean installation of Oblivion. No really; if you try this on an installation
directory you've messed around with previously it's probably not going to work.
- If you're not using the Game of the Year edition and you don't have the Shivering
Isles expansion, install the Oblivion patch, listed under
01-Official.
- If you're not using the Game of the Year edition and you have the Shivering Isles
expansion, install it. Then install the Shivering Isles patch, listed under
01-Official.
- Install any Bethesda plugins you've bought.
- If you're running Vista or Win7, take ownership of the %PROGRAMFILES%\Bethesda
Softworks\Oblivion installation directory and grant yourself full permissions
to it and its descendants, as documented
here.
- Update the SET OBLIVIONDIR line in 01Install.bat to point to your
%PROGRAMFILES%\Bethesda Softworks\Oblivion installation directory.
- Back up the contents of your %PROGRAMFILES%\Bethesda Softworks\Oblivion directory somewhere.
- Do not put this directory anywhere under your %PROGRAMFILES%\Bethesda
Softworks\Oblivion installation directory or your %USERPROFILE%\My Games\Oblivion
directory, as you'll get crashes and strange behavior. See
this thread on the Bethesda forums for more details.
Manual downloads
- Open Manual Download Links.
- Note you'll need a gamespy/fileplanet account.
- For each item, click the Name and go download the matching filename under Download
URL to the Downloads directory.
Automatic downloader downloads
- Go register an account at TESNexus.
- I strongly recommend donating to get a
premium account. You're about to inflict some serious damage on the servers.
Plus, they've only granted
permission to use automatic downloaders for premium accounts.
- With a premium account:
- Open Automatic Downloader Links in
Firefox.
- Open the options for DownThemAll! from Add-ons on the Tools
menu.
- Change Max concurrent downloads to 2. Press OK.
- Open DownThemAll! on the Tools menu.
- Choose Save files in and point it to the Downloads directory.
- Choose All files under filters.
- Input *.7z,*.esp,*.exe,*.rar,*.zip into Fast filtering.
- Choose Start.
- Without a premium account:
- If you don't get a premium account, you'll need to click on every item and download
all the files yourself.
- Open Automatic Downloader Links in
Firefox.
- For each item, click the Name and go download the matching filename under Download
URL to the Downloads directory.
Installation
Extraction
- Check everything you've downloaded for viruses.
- Run 00aInstallOperationOptimization.bat and wait for it to finish.
- Extract obmm.7z to your %PROGRAMFILES%\Bethesda Softworks\Oblivion
installation directory.
- Extract Manglers Equipment n Ammo Textures:
- Extract MEAT-14660.zip using WinRAR to the Downloads directory.
- Run OblivionModManager.exe in your %PROGRAMFILES%\Bethesda Softworks\Oblivion
directory.
- Choose Load.
- Choose MEAT 0.1.omod from the Downloads directory you created for
these mods.
- Right-click on MEAT 0.1 and choose Extract to folder.
- Choose the Downloads directory.
- Confirm Yes to Create omod conversion information.
- Click Done.
- Right-click on MEAT 0.1 and choose Delete.
- Confirm Yes, you are sure you wish to do this.
- Quit OblivionModManager.exe.
- Run 00cSortDownloads.bat and wait for it to finish.
- Run 00bUninstallOperationOptimization.bat and wait for it to finish.
- Run 00dGenerateSortedDownloadsFileList.bat and compare the output file SortedMODs.txt to 00-Configuration\SortedMODs.txt to make sure you have everything. Nothing should be left in the Downloads directory. I recommend using Beyond Compare for this.
Installation
- Run 01Install.bat and wait for it to finish.
- Compare the output file ProgramFilesOblivionPostInstall.txt to 00-Configuration\ProgramFilesOblivionPostInstall.txt to make sure you have everything. I recommend using Beyond Compare for this.
- Copy the Map Marker Overhaul.ini file from 00-Configuration to your %PROGRAMFILES%\Bethesda
Softworks\Oblivion\Data directory.
- Copy the MiniMap.ini file from 00-Configuration to your %PROGRAMFILES%\Bethesda
Softworks\Oblivion\Data directory.
- Copy the QZ Easy Menus.ini file from 00-Configuration to your %PROGRAMFILES%\Bethesda
Softworks\Oblivion\Data directory.
- Copy the sl.ini file from 00-Configuration to your %PROGRAMFILES%\Bethesda
Softworks\Oblivion\Data\Streamline\INI Files directory.
- Copy the SupremeMagicka.ini file from 00-Configuration to your %PROGRAMFILES%\Bethesda
Softworks\Oblivion\Data directory. There's a performance bug with the sneaking
magic damage functionality and this disables it.
- Copy the Oblivion.ini file from 00-Configuration to your %USERPROFILE%\My
Games\Oblivion directory. If you really want to make the necessary changes yourself,
see Manually modifying Oblivion.ini below.
The choices I put in the default are described in the Performance
readme, along with how to speed things up.
- The iSize W and iSize H in the Oblivion.ini are set by 1920x1200 by default.
Change them if necessary.
- If you don't have the Shivering Isles expansion, delete the following from your
%PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory:
- CM Partners.esm, HeartOftheDead.bsa, and HeartOftheDead.esp
- Daedric Wargames.esp
- EnhancedWeather.esp, and replace it with EnhancedWeather.esp from
01 Tamriel in 08-Sound-Weather\Enhanced_Weather_1_3_5-16544.7z.
- Storms & Sound.esp, and replace it with EW-Storms & Sound.esp from
08-Sound-Weather\Full_version-8711.7z. Rename EW-Storms & Sound.esp
to Storms & Sound.esp.
- Living Economy - SI.esp, and replace it with Living Economy.esp from
13-Gameplay\LivingEconomy-3_70-withmissingCutthroatMerchants-4432.rar
- Map Marker Overhaul - SI additions.esp
- Mart's Monster Mod - Shivering Isles.esp
- MOBS SI.esp, and replace with MOBS.esp from 13-Gameplay\MOBS_Medieval_Oblivion_Equipment_Balance_System_v1.2-5572.rar
- Quest Award Leveling SI.esp
- RAEVWD New Sheoth.esp
- Servant of the Dawn.esp, and replace it with Servant of the Dawn.esp
from 11-Quests\Servant_of_the_Dawn_2.25-6855.zip
- SoT_Rise of Sheogorath.esp and RoS_Enhanced Daedric Invasion Compatability.esp
- SM_ShiveringIsles.esp
- TNR - ShiveringIsles.esp
- Unofficial Shivering Isles Patch.esp
Load Order
- Run OBMM.exe in your %PROGRAMFILES%\Bethesda Softworks\Oblivion installation
directory. Choose the Import load order option on the Import/Export
menu.
- Point it at the 00-Configuration\01-13.olod file in the directory where you
moved the installer contents.
- If you don't have all the downloadable content or Shivering Isles, you'll get a
dialog box for a few things that are missing. Just press ok for each of them.
- If you don't have the Battlehorn Castle add-on, uncheck DLCBattlehornCastle -
Unofficial Patch.esp and delete it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data
directory.
- If you don't have the Frostcrag add-on, uncheck DLCFrostcrag.esp and delete
it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory.
- If you don't have the Horse Armor add-on, uncheck DLCHorseArmor - Unofficial
Patch.esp and delete it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data
directory.
- If you don't have Mehrune's Razor add-on, uncheck DLCMehrunesRazor - Unofficial
Patch.esp and delete it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data
directory.
- If you don't have the Orrery add-on, uncheck DLCOrrery - Unofficial Patch.esp
and delete it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory.
- If you don't have the Spell Tomes add-on, uncheck DLCSpellTomes - Unofficial
Patch.esp, Book Jackets DLC.esp, GrimbotsSpellTomes.esp, and SM_DLCSpellTome.esp and delete
them from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory.
- If you don't have the Thieves Den add-on, uncheck DLCThievesDen - Unofficial
Patch.esp and DLCThievesDen - Unofficial Patch - SSSB.esp and delete
them from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory.
- If you don't have the Vile Lair add-on, uncheck DLCVileLair - Unofficial Patch.esp
and delete it from your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data directory.
- If you don't have Shivering Isles, change the load order so it ends like this:
- MOBS.esp
- DLCThievesDen.esp
- DLCThievesDen - Unofficial Patch.esp
- DLCThievesDen - Unofficial Patch - SSSB.esp
- Living Economy.esp
- Make sure everything on the left-hand side is checked.
- Quit; it should take a while updating the mods to the correct load order.
Distant Land and Objects
- Delete the DistantLOD folder in your %PROGRAMFILES%\Bethesda Softworks\Oblivion\Data
directory, if present.
- Run OBMM.exe in your %PROGRAMFILES%\Bethesda Softworks\Oblivion installation
directory. Uncheck SkyCastle.esp. Quit.
- Run TES4LODGen.exe on your Oblivion directory.
- Run OBMM.exe in your %PROGRAMFILES%\Bethesda Softworks\Oblivion installation
directory. Check SkyCastle.esp. Quit.
- If you have the Shivering Isles expansion, to verify your load order is correct,
compare the %USERPROFILE%\Local Settings\Application Data\Oblivion\Plugins.txt
file to 00-Configuration\01-13.Plugins.txt.
- If you don't have the Shivering Isles expansion, to verify your load order is correct,
compare the %USERPROFILE%\Local Settings\Application Data\Oblivion\Plugins.txt
file to 00-Configuration\01-13-NoShiveringIsles.Plugins.txt.
Before Playing
- At the very least, read Gameplay Mods and
Starting Quests below for a quick intro to the changes.
- If you want to really know what's going on with all the new quests and gameplay,
read these:
- !Mod Documentation\10-Textures-Items\BKMask Readme.txt
- !Mod Documentation\10-Textures-Items\Stabbey's Improved Potion of Exploration
Original Readme.txt
- All of !Mod Documentation\11-Quests
- All of !Mod Documentation\12-Interface
- All of !Mod Documentation\13-Gameplay
- Advanced users should try out 03Patches\OSR_4-1-23208.zip, Oblivion Stutter Remover, for some performance gains. This is not installed by default as it can be unstable.
Configuring Your Character
- Run obse_loader.exe in your %PROGRAMFILES\Oblivion directory to start
the game. Do not use Oblivion.exe to start the game; a bunch of stuff won't
work.
- Once you start the game, you'll be prompted to configure a bunch of new mods:
- Enhanced Daedric Invasion Battle Size - normal.
- Smarter Mercantile Leveling - normal.
- Faster Mercantile Leveling - half.
- Once free of popups, go to the Miscellaneous Items page on your inventory and configure
the following:
- Options->Fame/Infamy Tracker - Enable.
- Options->Denock - Enable.
- Quest Award Leveler - Turn everything on.
- Press Control-Home to bring up the streamline configuration screen. Go to Special Actions and choose Initialize From INI Values.
- Save the game and use that as the starting point thereafter. Have fun!
- Warning - using these rings may break quests, so be very careful with them! You'll
have a couple new items for the Heart of the Dead mod:
- The Partners Ring teleports your Heart of the Dead followers to you.
- The Partners Warp Ring teleports you and your followers to your last "followers
marked location", which by default is the Imperial City market district.
- If you want, there's a follower dog in the Imperial City market district. To interact
with it, crouch, put the mouse cursor over the dog, and press the activate key (space
by default).
Gameplay mods
- AF Level Mod - no more 5/5/1 leveling, menu shows on IC starter sewer first-time
exit.
- A Takes All - press A in a container screen to take everything.
- ANB toggle grab - grab is now a toggle key, you don't have to hold it down.
- The Art of Speedy Looting - configurable automatic looting of everything around
you. See the readme in 12-Interface.
- At Home Alchemy - you can use alchemy sets without picking them up.
- Attack and Hide - NPCs have to actually find you now.
- BKMask - There's a hidden safe behind a painting in the AlesWell Inn, north of the
Imperial City.
- Call Steed - cast a spell to summon your horse from wherever it ran off to.
- COBL - highlight a spell and press the Delete key to delete it from your spellbook.
- DarkUI'd Darn Interface - use the arrow keys to move between options in all interface
dialogs.
- Finder's Keepers - very useful item/NPC type detection spells. Agata or Alves Uvenim
in Leyawiin's Mages Guild.
- IC market district bookshop - speedy looting, in-game encyclopedia books.
- Living economy - more reasonable price system.
- Map marker overhaul - Alt-M to create a map marker anywhere in the world, or control-left
click on an existing map marker to edit it.
- Martigen's - new very unique enemies scattered about.
- Persuasian overhaul - no more minigame, responses are appropriate for "kinds" of
NPCs.
- QZ Easy Menus - the right mouse button closes most dialog boxes.
- Realistic ragdolls and force - you can drag corpses, and when you really wack someone
they go flying.
- Save skill training for later - if you don't use the 5 skill training opportunities for a level you can use them at a later level.
- Spell delete and item remove - hover the mouse over a spell and press the delete key to remove it.
- Spell renamer - select a spell and right-click to rename it.
- Super hotkeys - multiple hotkey wheels, hotkey cycling between items and effects,
and one-key switching of entire outfits. See the readme in 12-Interface.
- Toggleable Quantity Prompt - no more annoying "How many?" popup for item stacks.
See the readme in 12-Interface.
Starting the new mod quests
- A Change in Management - the lonely suitor lodge
- Arrows of the Ayleid King - tomb east of bruma
- The Ayleid Steps - First, try to activate a (any) Stepstone and find (and read!)
the book "The Ayleid Steps" in a Mages Guild Library
- Bartholm - SE of Bravil across the river
- Bjornheim - ship in anvil
- The Blackwood Company - You can join the Blackwood Company by talking first to Ja'Fazir,
the Khajiit in the Blackwood Company Hall in Leyawiin. Mutually exclusive with Fighter's
Guild.
- Daedric Recon - To start, find Scarlet Brimstone, a Breton Legion spellsword, in
the Elven Gardens district of Imperial City.
- Daedric Wargames - Sheogorath's throne room
- Daggerfall Memories: The Liberation of Cybiades - wait in town 1 day for a guy to
run up
- Damarask - 10 infamy, walk the road north of Leyawiin (almost to Water's Edge)
- DJ Markov Manor - sleep in a bed twice
- Dremora Companion - sleep in a bed three times
- Dwemer Skyship - abandoned cave SE of cheydinhal
- Enhanced Daedric Invasion - talk to city captains after you complete kvatch
- Glenvar Castle - on the Green Road, south of the Imperial City, near the Charcoal
and Horn caves. Find the Inn of Ill Omen, where a merchant named Vilandor will get
you started
- The Gift of Kynareth - Kynareth shrine by silverfish river
- Heart of the Dead - Bruma and talk to Inar the Begger. He's in Olav's Tap and Tack.
- Let the People Drink - You can start the quest by talking to the water worker who
resides near the Charcoal Cave waterfalls (at the start of the aqueduct) near IC
- The Lost Spires - Archeology guild quest added at start
- Malevolent - complete main quest, check posters in IC
- Mannimarco Resurrection - right after you kill him
- Midas Magic - Talk to the Vendor Midas. His shop is located to the Right as you
enter the Arcane University Court Yard. Before you enter the University itself.
- Mighty Umbra - starts after you acquire the sword
- Mimics - To start the quest look for a cave north of Chorrol, east of a Deadric
shrine.
- Mountain Tower - Enter the Arch-Mage's Tower Lobby. Talk to Jaeger.
- Myths and Legends - 1 book added to booksstores in each city
- Naked Nord - Talk to him in Leyawiin Castle's dungeon
- Old Crow Inn - West of the Imperial City, near Fort Virtue and the Shrine of Clavicus
Vile. To initiate the quest, speak to the innkeeper.
- Pekka's Halls of the Phoenix Order - The Book of Flames, located at the Cheydinhal
Mage’s Guild describes how to find The Halls of the Phoenix Order.
- Quest for the Elements - Alex outside the church in Bravil
- Rise of Sheogorath - Complete the Shivering Isles main quest but not the Oblivion
main quest, go to where you first met Haskill
- Sentient Weapon - The weaponsmith wanders the road from Bravil to Leyawiin. He frequently
stops at the stables near each town.
- Servant of the Dawn - Complete the Light the Dragonfires main quest, go outside
the imperail city, a messenger in a red robe should approach.
- Silgrad Tower - Make your way to Cheydinhal and exit through the eastern gate, follow
the roadsigns.
- Spear of Bitter Mercy - Sheogorath's shrine
- Tears of the Fiend - rest in an inn or tavern
- The Ruined Tail's Tale - Ruin can be found at a statue nearby the entrance to the
Arena within the Arena district
- Sky Castle - Buy "Sky Castle" from the First Edition in the IC market district
- The Storyteller's Brother - Magdinio in the Imperial City Arena District or the
Elven Gardens District, Stevano, is in the IC Market District or The Feed Bag.
- Thieves Arsenal - Basso the boxman will contact you if you're a thief when you're
in the IC
- Thievery in the Imperial City - Sell stolen goods to the Discount Merchandise shop
in the IC market district
- Ungarion's Memoirs - In Bravil, talk to Ungarionin A Warlock's Luck
- Windfall - Hang out in the IC market district
- Zealots of the Nine - Head for the Bridge Inn near the West Gate in Cheydinhal.
A Maid who is desperate for help eats there between 6 and 10 each night.
Manually modifying Oblivion.ini for this collection
Here's the difference between the default Oblivion.ini and what's absolutely
necessary to run this collection. If you do not include these values, the mods will
not work.
- Insert "ArchiveInvalidationInvalidated!.bsa, " no quotes, after Oblivion
- Meshes.bsa, in your Oblivion.ini file.
- Example line: SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa,
Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa,
Oblivion - Voices2.bsa, Oblivion - Misc.bsa
- Set bBorderRegionsEnabled=0 for the Knights of the White Stallion quest.
- Change the font entries for Darn UI:
- SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
- SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
- SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
- SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
- SFontFile_5=Data\Fonts\Handwritten.fnt
- Update the preload buffer to iPreloadSizeLimit=419430400
Here's the optional gameplay values I prefer.
- Change bLocalMapShader=0 for a better looking local area map.
- Enable screenshots with bAllowScreenShot=1
- Disable the startup movies:
- SMainMenuMovieIntro=
- SIntroSequence=
- Disable the main menu background movie with SMainMenuMovie=
- Disable the main menu background music with fMainMenuMusicVolume=0.0000
- Turn off the autosaves, use streamsave instead:
- bSaveOnInteriorExteriorSwitch=0
- bSaveOnTravel=0
- bSaveOnWait=0
- SaveOnRest=0
- Zoom the dialog focus out a bit so you're not up in their grille with fDlgFocus=3.0000
- Disable the joystick on the off chance it has a performance impact with bUse
Joystick=0
- If you're using HDR, make looking directly at the sun blinding with fSunGlareSize=850.0
- If you're using HDR, make things less washed out with fBrightClamp=0.8000
Notes
- The 99-Development subdirectory has a few batch file utilities I used developing
this, and the Tes4Edit filter set I used for checking conflicts.
- I developed this using the
TES Construction Set v1.2.404 and
TES4Edit 2.2.3.
- The Bethesda
Oblivion Mods forum was last checked at 2/28/2010 3:00 PM PST for this mod collection.
- The download links were last checked for validity and new releases at 2/28/2010 3:00 PM PST for this mod collection.
Change Log
Release 6
- Bugfixes in 00cSortDownloads.bat
- Noted disabling Grimbot's Spell Tomes if you don't have the Spell Tomes DLC
- Updated Midas Magic
- Updated Silgrad Tower download link
Release 5
- Fixed space/underscore naming issues
- A takes all - updated
- Markov manor - updated download link
- Heart of the Dead - updated to 6.3
Release 4
- Almost Everything Visible While Distant 1.7 - bugfixes, removed performance-intensive Imperial City changes
- Animated Window Lighting System 5.18 - no significant changes
- Bomret's Texture Pack - Shivering Isles - different download link and repack
- Book Jackets Oblivion (High Res) - different download link
- Enhanced Weather 1.4 RC1 - bugfixes
- Female Imperial Dragon Armor - different download link
- Green Glass Armor & Weapon Retex
- Map Marker Overhaul - bugfixes
- Midas magic - new features
- Minimap 0.7.1b - new features
- OBMM - different download link
- OBSE 18 Beta 6 - bugfixes
- QTP3 Redimized 1.0 - different download link
- Rational Names - different download link
- Spell Renamer 3.0.0 - new features
- Supreme Magicka - bugfixes, summons that don't expire but hold onto the mana reduction enabled
- The Ayleid Steps 3.2 - bugfixes
- Unofficial Oblivion Patch 3.2.4 - bugfixes
Release 3
- Added Unofficial Oblivion Patch 3.2.3a hotfix
- Updated The Ayleid Steps to 3.0
- Updated Map Marker Overhaul to 3.1.1b
- Updated Martigen's Monster Mod to 3.7 beta 3
- Updated Mike's Clothes Replacer to 1.1
- Updated Persuasion overhaul to 1.4.3
- Updated QZ Easy Menus to 1.01
- Updated Storms and Sounds Patches to 1.6
- Updated Super Hotkeys to 0.54